
So amongst the usual gaming (Monday Virtual table, Wednesday encounters, Thursday LFR) I wrote a 5 adventure series that touches on Planescape and then heads back into the Realms.
The idea is that there’s a planar group known as the Farwalkers that have annoyed some of the powers that be. The Farwalkers are a group I’ve used in several other campaigns- they are sort of a fantasy version of the Justice League- all of them very powerful, but usually suffering from their own drama.
In this series, one of the members (a planar human, but native to the Faerunian nation of Thay) has gone rogue and is attempting a bid for godhood. There are secrets involved, but the players have been trying to track him down, because his particular plan involves fulfilling a prophecy that involves returning from Sigil to Faerun and setting off a natural disaster that will kill thousands of people.The Farwalkers hire the PCs because they have been banned from interference in the affairs of the prime. Only the Farwalkers other Faerunian member (a kenku known as Deimos) can travel back to the Realms, and his involvement can only involve recruitment and advice. So Deimos recruits the PCs.
In the first adventure (Three of Hearts) the PCs investigated their wannabe godling’s research in the Great Library of Sigil and eventually tracked him down to Chult- his research involved rekindling the Burning Brazier of Eltabbar- a supposedly impossible task since Szass Tam has taken over Thay. It involves three hearts from the same “mythical beast”..
The mythical beast turns out to be a very real chimera. And the ending of the adventure centered around an encounter with chimeras in a jungle temple of Ubtao.

Yeah, I just love Chimeras.
Anyhow, they catch up just in time to find the first dead Chimera- realize it has three hearts, and then realize where their quarry is headed next (Eltabbar!) and head back to Sigil to regroup.
In the next adventure-(Six of Diamonds) there’s a slight roster change (LFR night has a certain amount of PC turn over, so we got two new players ) And they make their way from Sigil to Thay (via planar travel) to catch up. They elected to try and just use swiftness (phantom steeds) rather than outright disguise to move through Thay but it gets risky…and soon they have attracted the attention of a pair of lich sentries in a battle that takes place in the blightlands.After that battle, (which went rather well for them, all things considered..) they decide to try and be a bit sneakier, and ran across a hag (Agnes Kilcraft) and her travelling puppet-show wagon. They hired on as helpers and performers for the puppet troupe and take part in one of her performances in Thay before breaking away to try and catch up to their rogue..
At the end of it, in Eltabbar, they have discovered that the godling has gone into the Burning Brazier, and they bluff their way past the vampiric lord who is conducting an investigation as to who slaughtered all of the guards. Together they make their way in to the temple, and are stopped by pile of severed heads that once belonged to the priesthood of Kossuth..
Battle erupts- the severed heads are actually a swarm type monster, and the two undead servitors of Szass Tam turn on the PCs as well.. so there’s a big battle in the temple.
I won’t go into much further, but it ends with an audience before Kossuth himself, and learning that they are still just a step behind. The godling stole 6 fire diamonds from the throne of Kossuth himself. The fire diamonds are sources of incredible primordial power.. and they were originally designed to melt glaciers. The players now have a clue where the godling is headed next (The Spine of the World mountains) and what the stakes are- melted glaciers could easily bring about the tragedy that the rogue is looking for.

Next up: Queen of Clubs, which is the big battle in the Spine of the World Mtns.